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![]() | ConVic 2008 |
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| Last updated | |
| Army list constraints. | - - 24/1/08 |
| Special rules. | - - 24/1/08 |
| Game length. | - - 24/1/08 |
| The Draw. | - - 24/1/08 |
| Terrain setup rules. | - - 24/1/08 |
| Rounds and Scenario cards. | - - 24/1/08 |
| Score breakdown: | - - 24/1/08 |
| 55% Battle, | - - 24/1/08 |
| 20% Presentation, | - - 7/4/08 |
| 15% Army composition, | - - 24/1/08 |
| 10% Sportsmanship. | - - 24/1/08 |
| Rules disputes, etc. | - - 24/1/08 |
Army lists must be submitted by Saturday, 14th of June 2008. Please ensure your army list is legible and legal. Failure to have a legal list submitted by the due date will incur a 1 pt Battle Point penalty per game played.
Each game is allocated 2hrs 40 minutes and players are expected to adhere to this limit. Players are to use the first 15 minutes of each game as a warm up period to do the following,
Players will be given reminders in each round, when there is 30 minutes left for the game, and when there is 10 minutes left for the game. Games will not be allowed to extend into breaks. Stalling tactics will not be tolerated. Players deemed to be deliberately delaying will be warned by the tournament organisers, and will then forfeit any subsequent games where they are deemed to be delaying.
First round draw (grudge matches and pairings based on lists with similar composition scores) will be presented during the player briefing. Subsequent rounds will be seeded using the "Swiss Chess" system.
You will never play the same player twice. You may play on the same table but due to the terrain being randomly distributed each game even the same table won't play the same way no matter how many times it is played on.
The terrain system employed for ConVic 2008 will sometimes result in some 'unusual' terrain deployments. However, this is favoured over the typically 'symmetrical' pattern for pre-set terrain, and challenges the generalship of all the players.
No more than 6 terrain features will be present for each table.
At the beginning of each game, before you roll for sides, each player can nominate a terrain piece that they can place. Roll a D6. The winner can chose whether they want to pick their piece first or second.
Then place the rest of the terrain on the table roughly placed in the centre of the table. Players will take it in turn to nominate a piece of terrain and roll 6 d6 and the scatter dice. The terrain piece will move the randomised distance in inches in the direction of the arrow (remember the hit marker has an arrow, a hit does not indicate that the feature stays where it is).
Move the appropriate distance in the right direction, if you hit the table edge or another terrain piece you bounce off it with the remaining distance. This should alleviate the possibility for most of the terrain to end in the back of the deployment zones and also spreads things out in the event that terrain keeps scattering in the same direction.
Once the terrain has been placed it should then be faced in a random direction using the scatter dice which is to be rolled again.
After all the terrain has scattered, the players can now place their terrain piece. The player who got second choice of terrain piece can chose to place his terrain piece first or second.
Once all the terrain has been placed then rolls for sides.
All 6 rounds of Convic 2008 will use the Pitched Battle Scenario from the Warhammer rule book.
Battle -> 6 games x 20 battle points per game = 120 points
Presentation -> Maximum 33 Points
After each game, tally up the Victory Points (VPs) according to the scenario and scenario cards for that game/round. Determine the number of Battle Points you earn by comparing the VPs on the following table:
| Victory Points Margin | Battle Points Win/Loss |
|---|---|
| 0-50 | 10/10 |
| 51-300 | 11/9 |
| 301-500 | 12/8 |
| 501-700 | 13/7 |
| 701-900 | 14/6 |
| 901-1100 | 15/5 |
| 1101-1300 | 16/4 |
| 1301-1500 | 17/3 |
| 1501-1700 | 18/2 |
| 1701-1900 | 19/1 |
| 1901+ | 20/0 |
You will be given a results score-sheet to fill out for each game. Please ensure the score-card is filled out correctly and that both players have signed off on the results, and then bring it to Tournament Organiser's desk.
The intent of any composition system is surely to encourage players to take armies that their opponents will find a challenge but are not over the top.
Based on general community feedback, the armies players most dislike playing against are one-dimensional armies. Their success is due more to an extreme nature of one phase of the army. If you have an answer to it you can beat it, if you don't, you're beaten. In these cases, it is the army not the general who wins the battle.
Some examples could include:
So for this tournament, we have decided to go with a rating system which is 50% peer judged and 50% tournament organiser judged. This is designed to address armies that reduce participant enjoyment, and well as ensuring that armies are marked in accordance with the Composition Guidelines..
Army composition judging will severely 'ping' seriously tooled armies, whilst encouraging people to take good, hard competitive lists.
Before each game, players will rate on the score-card provided, one of the following:
| Points | Army composition comments(s) |
|---|---|
| 6 points | A very balanced and fair army list that has sacrificed some strength/effectiveness for style and theme. |
| 4 points | The army seems to represent a well-designed tournament list that will place it with the majority of tournament lists. |
| 3 points | A hard and tuned tournament army that takes advantage of nasty combinations to try and gain an upper hand. |
| 1 point | An abusive army list designed to exploit the rules. A Win At All Costs (WAAC) army. |
To be eligible to win the award for Generalship, your army must receive a minimum of 4 Army Composition points in at least 5 or more games.
To cope with issues about players giving unreasonably good or poor marks due to personal considerations, the Composition marks will be checked progressively during the tournament for any clear anomalies, and may be adjusted accordingly in consultation with the player who gave the mark.
Please note that if a list is received that the TO's consider to be too extreme even for the comp system, we reserve the right to request that the list be adjusted and resubmitted.
The intent behind the sportsmanship criteria is simply to encourage people to play in a polite and acceptable manner. It simply means playing by the rules without resorting to cheating, sulking and throwing dummy spits.
Therefore the system will ensure that people who play nicely get about the same points, but those people who are poor sports will be bit big time in terms of points earned towards the overall standings.
Things you may take into consideration:
At the end of each game, players will rate on the score-card provided, one of the following:
| Points | Sportsmanship comments(s) |
|---|---|
| 4 points | My opponent was a great sport |
| 3 points | My opponent was a good sport, what I'd expect to meet in a tournament |
| 1 point | My opponent was a poor sport |
In addition, to help determine the award for Sportsmanship & Composition, at the end of the tournament we will be asking each player to rate who of your opponents was the Best Sports. This vote will be added to their player judged sports votes.
To cope with issues about players giving unreasonably good or poor marks due to personal considerations, the Sportsmanship marks will be checked progressively during the tournament for any clear anomalies, and may be adjusted accordingly in consultation with the player who gave the mark.
Player judged scoresheet for presentation will be distributed for judging each game.
1 - Bare minimum (3 colours slapped on)
2 - Neat painting throughout army, with basing
3 - Good painting, with inking/highlighting present, well based and it looks great
4 - Comparable to general GW store standards
5 - Wow, army looks sensational: this could be the best army here!
Tournament Organiser judged presentation will be conducted during the Saturday.
1 - Bare minimum (3 colours slapped on)
2 - Neat painting throughout army, with basing
3 - Good painting, with inking/highlighting present, well based and it looks great
4 - Comparable to general GW store standards
5 - Wow, army looks sensational: this could be the best army here!
In all cases, where an adequate rule does not exist for a certain situation in a game, use your common sense and the spirit of the rules as your guide to finding a solution. If this still does not work, roll a D6 for it.
We will have 2 independent arbitrators present on the day, but this avenue should be used as a last resort. Where a dispute arises and neither you nor your opponent agrees to a course of action, you may call in the arbitrator for resolution. However, you had better be sure that the rules do not cover the situation, as repeated "calling on the judge" will be frowned upon. The arbitrator's decision is FINAL, and will not be there to answer questions based on a lack of knowledge.
Anyone found guilty of cheating in the tourney will be removed from the premises. Other Tournament Organisers will be promptly notified and the player in question will be "black listed" from future ConVic tourneys.
While all player judged components may work quite well, it is susceptible to abuse, such as deliberately marking down or deliberately marking up opponents to gain an unseen advantage. This is commonly referred to as "Chipmunking" or "Sniping" in the broader gaming community. Anyone suspected or caught in the act will most likely be dismissed out of the tourney, as it is a very unpleasant thing to be doing. So in short, be honest, and be fair. Other Tournament Organisers will also be notified and the player in question will be "black listed" from future ConVic tourneys.
Any gaming material that you require to play, including:
All tournament players will be responsible for their own transportation, storage and due care of their own personages, figures and materials on the day.